AI Insights · Timothy · July 2024
Top 5 Interactive Story Games on iOS in Australia, Q2 2024
Discover the performance trends of the top 5 interactive story games on iOS in Australia during Q2 2024, including downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 interactive story games on the iOS platform in Australia exhibited varied performance trends in terms of downloads, revenue, and weekly active users. Here's a closer look at each app's performance.
Love and Deepspace by INFOLD PTE. LTD. had a fluctuating revenue trend, peaking at around $28.5K in mid-May and ending the quarter with approximately $25.8K in the last week of June. Downloads experienced a steady decline, starting at 646 in the first week of April and dropping to 367 by the end of June. Weekly active users, however, showed a positive trend, starting at 12K in early April and reaching nearly 14.3K by the end of June.
Episode - Choose Your Story from Episode Interactive saw a downward trend in revenue, starting at $20.3K in early April and ending at $11.8K in the final week of June. Downloads also decreased from 3.4K to 1.5K over the quarter. Weekly active users followed a similar pattern, beginning at 8.6K and declining to 4.8K by the end of June.
Love Island: The Game by Fusebox Games showed a notable increase in revenue, starting at $8.8K in early April and climbing to $18.1K by the end of June. Downloads also increased from 2.6K to 4.2K, while weekly active users rose significantly from 7.3K to nearly 11K over the quarter.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced a relatively steady revenue trend, starting at $9.9K in early April and ending at $9K in the last week of June. Downloads remained low throughout the quarter, ranging between 200 and 600. Weekly active users showed a gradual decline, starting at 2K and ending at approximately 1.1K.
MeChat - Interactive Stories by PlayMe Studio had a stable revenue trend, ranging between $3.7K and $5.5K throughout the quarter. Downloads fluctuated, peaking at 1.7K in the first week of April and dropping to 992 by the end of June. Weekly active users showed a slight decline, starting at 3.3K in early April and ending at 2.4K in the final week of June.
For more detailed insights into these trends and other app performances, visit Sensor Tower.